Diablo III, Hearthstone, StarCraft II and World of Warcraft game data APIs.
Battle.net's developer platform provides API access to Blizzard game data, including Game Data APIs for World of Warcraft (with technical response structures) and Community APIs for StarCraft II and Diablo III. Reference documentation also covers Battle.net, Diablo III, Hearthstone, and World of Warcraft Classic.
Access requires a Battle.net account with a Battle.net Authenticator attached, since two-factor authentication is mandatory for API usage, along with acceptance of the Blizzard Developer API Terms of Use. Developers create a client through the Developer Portal's API Access menu, supplying a client name, redirect URI, service URL (or an indication that none exists), and an intended use description; each account is limited to 50 clients. Authentication uses OAuth, with access tokens obtained via the client credentials flow or the authorization code flow, and API requests are made against endpoints formatted as {region}.api.blizzard.com/{API path} (or a separate gateway for China).
The platform is intended for developers building applications or services that use Blizzard game data, such as tools displaying WoW character information or Hearthstone card data. API clients are limited to 36,000 requests per hour at up to 100 requests per second; exceeding the hourly quota slows service, and exceeding the per-second limit returns a 429 error until the quota refreshes.
The page does not mention pricing; clients are limited to 50 per developer account and 36,000 requests per hour at 100 requests per second.
It uses OAuth, supporting both the client credentials flow and the authorization code flow to obtain access tokens.
It covers Battle.net, World of Warcraft, StarCraft II, Diablo III, and Hearthstone.
Yes, clients are limited to 36,000 requests per hour at up to 100 requests per second; exceeding the per-second limit returns a 429 error.
You need a Battle.net account with a Battle.net Authenticator (two-factor authentication) attached, acceptance of the Blizzard Developer API Terms of Use, and a client created via the API Access menu.
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